John Loren

ABOUT

Hi! I’m an illustrator and concept artist working in games, animation, and books for the last 15 years and counting. In recent years, my work has appeared in projects like Spyro Reignited, Crash Bandicoot 4, Hearthstone, Land of Eem, and now in Disney Lorcana. Between these projects, I’m an author/illustrator of picture books and a year-round Halloween enthusiast.


For updates about my artwork and books, or for more information on process, signings, Q&A, etc. feel free to sign up for my newsletter.

CONTACT INFO

You can email me at: contact(at)johnloren.com


For signing inquiries, please email: lorcanasignings(at)gmail.com

F.A.Q.

Do you take personal commissions?


-Because of my client schedule, I am not presently available to do private commissions.


Can I buy a print of your Lorcana artwork?


-No, this is not permitted by the terms of the illustration contract. Sorry!

I do have prints available of some selected personal paintings and client work.


Will you sign my Lorcana cards?


-Very possibly! Please email Brookes at lorcanasignings(at)gmail.com to get info on signing.


How did you get started as a professional artist?


-I got started as a video game artist. Video games need tons of art at all different stages, so I did a pretty large variety of tasks like drawing concepts and backgrounds, 2D and 3D character animation, and compositing. Then as I practiced painting more and more on the job and at home, I was able to transition into doing that exclusively. Working with and observing some really great painters was a big part of this.


Do you have any advice for illustration students?


-As an illustrator, your main job is communication. The context and narrative of your picture is what will ultimately make it succeed or fail at its mission. Aesthetics are wonderful and important, but you have to let those decisions cascade from a starting goal of clarity to make a beautiful AND successful piece. Career-wise, be proactive. Take classes, meet other illustrators at events, join servers or forums, get feedback, send your work out to art directors, and always be actively shaping your portfolio to meet your personal career goals.